I like the mechanics of this game, but it seems the mongoloid in charge of the code for the UI at Kabam does its job by repeatedly bashing its head into a keyboard in an effort to randomly select a sequence of characters that could act as functional code. This led to there being a point in the game I couldnt proceed past, due to a broken button, a screen lock and a tutorial that is designed with the intellectual equivalent of the aforementioned chest-slapper in mind.
Maestro Critique about Star Wars™: Uprising